14 June, 2016

Tactical Cruiser 101 Part3

TLDR: Trader Aion < Custom Aion < Kali < Custom Koschei. Blast Pulse + Nuclear Mine OP. Beam Amplifier + Energy Generator = amazing heals. You can be aggressive in both the Kali and Aion.


Pulling it all together in a ship:


Aion #1 This is an early game Aion build, you should be able to have all the pieces in a few hours of playing. Generally with this build you should use all of your energy then hit the beam Amplifier when you need to heal as much as possible with your primary weapon. Repair pods should be dropped every 30 seconds (or as they are ready) to keep a field of healing available for you and your team. Try and stay around 1200m away from friendlies so you can use Repair autobeams if things get rough. Energy generator means you can Beam Amp and then Energy generator, then power to weapons so you get the Beam Amps extra power to healing plus the energy to weapons healing power, it's AMAZING. The 101 officer briefings are used so you can have the money to spend on the needed ship abilities and the ship itself.
LMG
Beam Amplifier
Repair Pod
Repair Autobeams
Energy Generator
Communications 101
Weapons 101
Navigation 101
Engineering 101 or Adrenaline Shot ASAP


Aion #2 (Combat[ish]) So this is one of the screw around builds I use once in awhile it is a mid to late game build, I find it generates a little bit better score than the Cattaro mostly because you can heal and fight.  I use Tesla Turrets because you can burn close up enemies down quickly. Tesla coil pods are what you should use if you find you can survive long enough to get away from enemies, if you find your having a hard time switch to Repair Drones Nuclear Min is an amazing offensive weapon when launched into a group of enemies immediately followed by Blast Pulse, then get out of dodge! Target warp should be used to jump away from your enemy or to a corvette near the enemy. If you decide to use Engine Rigger down the road you could switch to Overclock Module to have insanely high burst damage. Desperate Measures is nice and can give you an extra blast pulse and mine, but should be upgraded to Retaliator ASAP so you don't have to almost die to get that extra damage. Module Amper is 30% more damage to your TCP, Repair Drones, Nuclear Mine, & Blast Pulse. Engine Rigger can be used if you feel comfortable with your survivability conversely if you want more use Slow & Steady. For survivability use Engineering 101 once your comfortable with loosing some durability switch to Adrenaline Shot.
LMG or Tesla Turret ASAP
Tesla Coil Pod[TCP] (DMG) or Repair Drones (survival)
Nuclear Mine
Blast Pulse
Target Warp
Desperate Measures or Retaliator
Module Amper
Engine Rigger or Slow and Steady (Target Warp makes up for lack of speed)
Engineering 101 or Adrenaline Shot


Koschei #1 This is my healing only focused Koschei build, it is amazing if you have good team support or almost no harassment. LMG because the range is much better than the Tesla Turrets for killing off the fleeing corvettes. Repair Drones mean I can survive any single corvette run 95% of the time, multi corvette runs require team support with or without this module. Nuclear Mine is better than anything else in this slot IMO for the reasons stated in the ‘sII’ section. Repair Autobeams mean you can look around and not drop healing friendlies. Energy Generator makes keeping people alive easy street. Retaliator means you should try and take damage once in awhile with your shields up so you can lower your cooldown timers, Desperate Measures or 101 can be used until you get Retaliator. Module Amper is my prefered choice because of the boost it gives to Repair Drones & Autobeams and the Nuclear Mine. Engine rigger makes keeping up with the team easier, until you get it run 101. Adrenaline Shot is a must!
LMG
Repair Drones
Nuclear Mine
Repair Autobeams
Energy Generator
Retaliator
Module Amper/Glass Cannon
Engine Rigger
Adrenaline Shot


Koschei #2 This is a much more survivable Koschei build than the previous one, I use it if playing solo or when there is a lot of harassment going on because it regularly kills corvettes. I use the Tesla Turrets because they rip new corvette players a new one, veteran players know to sit back a bit so they can’t be hit by them. Repair drones increase your survivability significantly. Nuclear Mine makes an excellent offensive and defensive weapon, and its fun getting kills after you have died. Blast pulse gives you an amazing corvette deterrent especially when combined with the Nuclear Mine. Target warp is how you keep up with your team, or get out of trouble. Desperate Measures will get you to Retaliator, then switch. Module Amper is needed because of the 30% increase in module damage. Slow & Steady makes you 10% more survivable, which is a good thing! Adrenaline shot is always needed for this ship.
Tesla Turrets or LMG
Repair Drones
Nuclear Mine
Blast Pulse
Target Warp
Desperate Measures until you get Retaliator
Module Amper
Slow and Steady

Adrenaline Shot

There are so many builds honestly you can do just about anything, but those builds are what I would run to maximize reputation gain and or suitability. Until next time when I discuss the Cattaro(its a short post), stay safe captains!(or suicide into the enemy for lolz its up to you) If you enjoyed the video swing by my stream I am generally live Monday-Friday from Noon Pacific to about 6pm.

Tactical Cruiser 101 Part2
Tactical Cruiser 101 Part4

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