TLDR: Outis < Selesia < Morningstar < Huscarl < Kali in order of most useful over the lifetime of your captain. Huscarl < Kali < Silesia < Morningstar < Outis in order of best hull modification pieces in my opinion.
Hero Ship Overviews
This detailed overview of each of the ships in the Dreadnought game Founders Packs. Morningstar is shared by both packages but every other ship is a Mercenary pack exclusive. In the following sections I refer to how players perceive the ships, modules, and / or officer briefings I am speaking about how experienced players that have been playing Dreadnought for a long time think of them. To quote the Dreadnought web site “Hero Ships are legendary, uniquely designed ships that give you instant access to advanced weapons and modules that are normally unlocked at higher captain ranks. While Hero Ships don’t give you an outright advantage in battle, they do offer more specialized options.”
The Morningstar
The Morningstar is Bix's legendary battleship, which he captained during the Great Solar War, winning many major battles for the PCF. He was captaining the Morningstar when he questioned his orders at the Battle of Venus, leading to mutiny, exile and the founding of Sinley Bay. The figurehead is an arms-bearing angel who, like Bix, may be a good guy, may be a bad guy – either way, you don't want to mess with him.
Slot
|
Equipped
|
Secondary Weapon
|
Heavy Flak Turrets
|
Primary Module (sI)
|
Scattergun Broadside
|
Secondary Module (sII)
|
Flechette Missiles
|
Perimiter Module (sIII)
|
Tractor Beam
|
Internal Module (sIV)
|
Warp Jump
|
Communications Officer
|
Retaliator
|
Weapons Officer
|
Survival Instinct
|
Navigation Officer
|
Slow and Steady
|
Chief Engineering
|
Adrenaline Shot
|
The Outis
Also known as the Black Phantom, this ultra-stealthy Corvette is feared by all who enter unpatrolled space. It is said to be the ship of Captain Kith Longpaw, a smuggler who stole a Transhuman design from Oberon, rearmed and refit it using composites and metal to replace its mysterious but long dead biological armor. Legend says the Outis attacks so suddenly, that even ships equipped with advanced RAVEN systems have little hope of fighting back.
Slot
|
Equipped
|
Secondary Weapon
|
Plasma Turrets
|
Primary Module (sI)
|
Heavy Cloak
|
Secondary Module (sII)
|
Light Proximity Mines
|
Perimiter Module (sIII)
|
Disruptor Pulse
|
Internal Module (sIV)
|
Afterburner
|
Communications Officer
|
Feedback Loop
|
Weapons Officer
|
Destruction Cascade
|
Navigation Officer
|
Engine Rigger
|
Chief Engineering
|
It’s a Trap!
|
Currently considered one of the worst Hero ship builds because it’s Modules and Officer Briefings do not lend themselves to high damage or survivability and so the ship is stuck in an awkward place. With the latest patch reducing the Fulgora’s primary weapon damage, this ship is crippled even more. If you’re going to use this ship, remember to put power to weapons before deploying mines so they deal more damage when triggered. The ship comes with the following vanity items; Bridge, Forecastle, Forecastle with Figurehead, Hull, Stern, Outis Coating, and Outis Decal. The coolest of all the hero ship hull modifications, turns your ship from lookling like a speedy alien ship, to a space falcon of doom!
The Huscarl
This is the flagship of Crom Gallant, erstwhile head of R&D at Akula Industries. Legend has it that when Gallant quit the megacorporation, he stole a prototype heavy Destroyer equipped with elite modules. Siding against the PCF in the Great Solar War, he proved to be a shrewd tactician. His skill and the immense power of his ship made him impossible to beat until he finally met his match in the Battle of Io, where he was defeated by a certain Captain Bix.
Slot
|
Equipped
|
Secondary Weapon
|
Flak Turrets
|
Primary Module (sI)
|
Tempest Missiles
|
Secondary Module (sII)
|
Weaponbreaker Missile
|
Perimiter Module (sIII)
|
Weaponbooster Pulse
|
Internal Module (sIV)
|
Weapon Amplifier
|
Communications Officer
|
Feedback Loop
|
Weapons Officer
|
Destruction Cascade
|
Navigation Officer
|
Nerves of Steel
|
Chief Engineering
|
Tip the Scales
|
One of the best hero ships currently in the game, the Huscarl is a champ at dealing damage and surviving fights. Even at higher levels this ship can hold its own. When you need a target down quickly, fire up modules sIII, sIV, then put power to weapons even dreadnought class ships will feel the pain. The ship comes with the following vanity items; Bridge, Forecastle, Forecastle with Figurehead, Hull, Stern, Huscarl Coating, Huscarl Pattern, and Huscarl Decal. Don’t be too disappointed if you’re not using all of the hull modifications on every Gora ship you build.
The Silesia
The Silesia is the flagship of a rogue Sinley Bay captain, whose identity remains hazy, but has gained a reputation as a fearsome destructive force. Some speculate he could even be Transhuman. What is known is that he and his crew lost their secluded asteroid base during a Pan Colonial Fleet raid. Ever since then, the Captain of the Silesia roams through the Solar System, hunting the PCF crew responsible for the raid, crushing anyone who gets in his way.
Slot
|
Equipped
|
Secondary Weapon
|
Machine Gun Turrets
|
Primary Module (sI)
|
Rapid Fire Mode
|
Secondary Module (sII)
|
Drain Missile
|
Perimiter Module (sIII)
|
Disruptor Pulse
|
Internal Module (sIV)
|
Armor Amplifier
|
Communications Officer
|
Desperate Measures
|
Weapons Officer
|
Destruction Cascade
|
Navigation Officer
|
Navigation Expert
|
Chief Engineering
|
Reinforced
|
A middle of the ground ship, not terrible but not awe inspiring either. The main down side to this ship is that it is a Nox class Artillery Cruiser that just can’t seem to put out enough damage to make it worth playing. The ship comes with the following vanity items; Bridge, Forecastle, Hull, Stern, Silesia Coating, Silesia Decal White, and Silesia Decal Black. I think it has one of the best looking hull modification parts of all the hero ships.
The Kali
The Kali is the Flagship of Commodore Rajesh, head of security at Akula's refinery moon Phoebe. Rajesh is notorious for his cruelty and the crews in his fleet are famous for their efficiency. The Kali is a legend amongst mercenaries who have attempted to attack Phoebe and survived - they tell tales of seemingly indestructible fleet, made almost invulnerable by the Kali's unstoppable support prowess.
Slot
|
Equipped
|
Secondary Weapon
|
Light Machine Guns
|
Primary Module (sI)
|
Stasis Beam
|
Secondary Module (sII)
|
Repair Pod
|
Perimiter Module (sIII)
|
Overclock Pulse
|
Internal Module (sIV)
|
Emergency Evac
|
Communications Officer
|
Retaliator
|
Weapons Officer
|
Weapons 101
|
Navigation Officer
|
Engine Rigger
|
Chief Engineering
|
Adrenaline Shot
|
Final thoughts
Final thoughts are each of the ships can have a roll to fill during a fight. The “Hero Ship” port slots don't take up any of your port slots so it's worth having them all full.(or at least as many as you can fill) These ships are not meant to be optimal killing machines rather they seem to be built so they have at least one down sides that way they are not flown as often as a custom built ship. Having 5 extra ship hulls available is the biggest advantages buying the Mercenary Pack gives, it might not seem significant, but it really is.
There are many more hero ships coming in the future, some were seen in the Alpha sessions and some were posted on other web sites, like the hero Monarch.
If you enjoyed the post swing by my stream I am generally live Monday-Friday starting about Noon Pacific to around 6pm.
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